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SolumProtocol's avatar

Love this! I want to play more Sci-fi this year, but I'm not as good at improv with sci fi themes in comparison to fantasy or modern. This looks like such a great way to build something that feels tangible from the ground up!

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Neural Foundry's avatar

Love how procedural generation meets narrative design here. The layered approach to system creation (Deep Space to Inner Region) feels more intuitive than pure random tables because it maps to actual orbital mechanics. Back when I ran Traveller campaigns, building systems from scratch always felt like too much spreadsheet work, but this strikes a nice balance between structure and emergence. The interdiction beacon hook is particulary clever for tying exploration to player agency.

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